pelagia-portal/App/pelagia-portal/tests/e2e/notification-bell.spec.ts
Hardik 26211e898d test(e2e): add comprehensive Playwright test suite for all recent features
Covers 21 user story groups extracted from the last 15+ feature commits:

- rebrand.spec.ts — PPMS branding on login page, sidebar, and tab title
- dashboard/po-status-badges.js — color-coded status badges for submitter & manager
- po-submit-button.spec.ts — Submit for Approval button visibility on DRAFT POs
- notification-bell.spec.ts — in-app bell icon, unread badge, and panel open
- export-gate.spec.ts — export buttons gated on MGR_APPROVED+ status; 403 on pre-approval
- payment-history.spec.ts — /payments/history accessible to ACCOUNTS; redirects others
- partial-receipt.spec.ts — per-item delivery tracking UI on paid POs
- vendor-auto-verify.spec.ts — vendor verification status visible in admin
- admin-bordered-buttons.spec.ts — Edit/Deactivate/Delete have border classes on admin pages
- profile.spec.ts — profile page loads for all roles; signature section for MANAGER/SUPERUSER
- inventory/items-tags.spec.ts — Cheapest/Closest tags and auto-sort by distance
- inventory/cart-icon.spec.ts — cart header icon with badge; item/vendor detail pages
- mobile/desktop-required.spec.ts — Desktop Required overlay for non-mobile roles + sign-out
- mobile/manager-approvals.spec.ts — mobile card layout; edit form hidden; action buttons visible
- mobile/accounts-payments.spec.ts — ACCOUNTS payments queue and buttons on mobile
- mobile/bottom-nav.spec.ts — Home/Approvals/Profile tabs for MANAGER; Home/Payments/Profile for ACCOUNTS
- approvals-edit-highlight.spec.ts — diff indicators on resubmitted POs

Also adds shared helpers/login.ts with USERS constants, login(), createDraftPo(),
and submitPo() — all using name-attribute selectors since PO form labels have no
htmlFor binding. Playwright config updated: workers capped at 2 locally (was
unlimited) to prevent auth concurrency failures, and retries set to 1 locally.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 18:25:42 +05:30

100 lines
4 KiB
TypeScript

/**
* User stories covered: Feature 4 — In-app notification bell
* - Header contains a notification bell icon for any logged-in user
* - Bell has an aria-label containing "notification"
* - Clicking the bell opens a dropdown/panel with notification items or empty state
* - Unread badge is visible when there are unread notifications
*
* Note: Seed data may not include unread notifications for every user. The badge
* visibility test is conditional; the bell render and panel-open tests are hard assertions.
*
* Created: 2026-05-17
*/
import { test, expect } from "@playwright/test";
import { login, USERS } from "./helpers/login";
test.describe("Feature 4 — In-app notification bell", () => {
test("US-4a: notification bell button is visible in header for TECHNICAL user", async ({
page,
}) => {
await login(page, USERS.TECH);
// The bell button is rendered by NotificationBell component in Header
// Its aria-label is: "Notifications" or "Notifications (N unread)"
const bell = page.getByRole("button", { name: /notification/i });
await expect(bell).toBeVisible();
console.log("✓ Notification bell button visible");
});
test("US-4a: notification bell is visible for MANAGER user", async ({
page,
}) => {
await login(page, USERS.MANAGER);
const bell = page.getByRole("button", { name: /notification/i });
await expect(bell).toBeVisible();
console.log("✓ Notification bell visible for Manager");
});
test("US-4a: notification bell is visible for ACCOUNTS user", async ({
page,
}) => {
await login(page, USERS.ACCOUNTS);
const bell = page.getByRole("button", { name: /notification/i });
await expect(bell).toBeVisible();
console.log("✓ Notification bell visible for Accounts");
});
test("US-4c: clicking the bell opens a notification panel", async ({
page,
}) => {
await login(page, USERS.TECH);
const bell = page.getByRole("button", { name: /notification/i });
await bell.click();
// The panel header says "Notifications"
await expect(page.getByRole("heading", { name: /notifications/i })).toBeVisible({
timeout: 5_000,
});
console.log("✓ Notification panel opens after clicking bell");
});
test("US-4c: notification panel shows items or empty-state message", async ({
page,
}) => {
await login(page, USERS.TECH);
await page.getByRole("button", { name: /notification/i }).click();
// Either there are notification items OR the empty state message
const hasItems = await page.locator("text=No notifications yet").isVisible();
const hasNotifications = (await page.locator("[class*='divide'] > *").count()) > 0;
expect(hasItems || hasNotifications).toBeTruthy();
console.log(
hasItems
? "✓ Empty state message visible (no notifications)"
: "✓ Notification items visible in panel"
);
});
test("US-4b: unread badge appears on bell when there are unread notifications", async ({
page,
}) => {
// Trigger a notification by going through the approval flow
// This is stateful — we just check that if a badge is rendered, it has positive count
await login(page, USERS.TECH);
const bell = page.getByRole("button", { name: /notification/i });
// Check if badge exists — it only renders when unreadCount > 0
const badge = page.locator("button[aria-label*='unread'] span, button[title='Notifications'] span");
const badgeCount = await badge.count();
if (badgeCount > 0) {
// Badge text should be a positive integer or "99+"
const badgeText = await badge.first().innerText();
expect(/^\d+\+?$/.test(badgeText.trim())).toBeTruthy();
console.log(`✓ Unread badge shows count: ${badgeText.trim()}`);
} else {
// No unread notifications — bell aria-label should just say "Notifications"
await expect(bell).toHaveAttribute("aria-label", "Notifications");
console.log("✓ No unread notifications — badge correctly absent");
}
});
});